My work experience includes all the essential of sound design : from recording the audio assets, editing them, establishing naming, volume and priority charts and finally design specific audio systems (weather systems for example) and make sure those assets are playing nicely in game (via Wwise/Fmod and Unity/UE4 and custom engines).
I have worked in house, in different countries and environments, from indie to first party AAA studios. But also have a good freelance experience on smaller projects.
To know more or get in touch, please use the contact section. But because a picture is worth a thousand words, here are some of the works I accomplished so far.